Privacy policy for Raasta Rush: Indian Street Run
Published by Silicon Insights. This policy covers the Android game Raasta Rush: Indian Street Run (co.siliconinsights.tramrun) and nothing else. Last changed: 19 September 2026.
Raasta Rush is free to play and shows ads.
What the game stores: your best score, tokens, tickets, unlocked characters, missions, achievements, your ten best runs, settings, the daily word, the weekly challenge and a count used to space out ads. All of it stays in a small file inside the app’s private storage on this phone. The game itself does not send it anywhere.
Ads: the game uses Google AdMob. After a catch you may choose to watch an ad for an extra life. After every third catch or so, a short ad plays when you tap No thanks, before Run again and Menu appear. There is never one in your first five runs, and never straight after another ad. Google’s ads software in the app (the GMA Next-Gen SDK) collects and shares, according to Google: the device’s IP address (which may be used to estimate its general location), taps, app launches and video views, performance and diagnostic information, the Android advertising ID and app set ID, and, if applicable, other identifiers of accounts signed in on the phone. Google says it uses this data for advertising, analytics and fraud prevention, and that it is encrypted in transit. Where the law requires it, Google’s consent message asks you before any ad is requested, and Ad privacy choices then appears in Settings so you can change your answer. You can reset or delete the advertising ID in your phone’s settings. How Google uses and keeps this data: policies.google.com/technologies/partner-sites
Permissions, as Android lists them: internet and network state (to fetch ads); the advertising ID (two entries, for ads); basic phone state (added by Google’s ads software); wake lock and foreground service (added by Android’s WorkManager library, which Google’s ads software uses); one internal permission the app keeps to itself; and vibration (for the feel of a stumble). No account, no sign-in, no analytics of our own, and no permission for contacts, photos, location or files. Without an internet connection the game plays normally; ads need a connection to load.
Deleting your data: uninstall the app, which removes the saved file from this phone, or use Reset progress in Settings, which starts every score, token, ticket, character, mission, record and count again from the beginning and keeps only your sound, music and vibration choices. The game keeps no data of its own anywhere else. Data that Google’s ads software has already collected is kept and deleted under Google’s policy above.
Children: the game’s own pictures and words suit all ages, but the ads are chosen by Google, not by the game.
Terms: the game is provided as it is, free of charge. Tokens and tickets are play values with no money value and cannot be exchanged. Characters are Quaternius’ CC0 Ultimate Animated Character Pack, recoloured. The fonts are the Baloo family by Ek Type (Baloo Da 2, Baloo 2, Baloo Tamma 2, Baloo Thambi 2, Baloo Tammudu 2, Baloo Bhai 2, Baloo Chettan 2) under the SIL Open Font License 1.1 (licence files ship inside the app). The engine is Godot, MIT licensed. Ads use Google’s GMA Next-Gen SDK (Android Software Development Kit License) and the AdMob plugin by Poing Studios (MIT). Every licence is in Settings, Open-source licences. Names of places are real districts of Indian cities, used as scenery. The game is not connected with any transport operator, business or person.
If any of this changes in a later version (for example an option to buy tickets), this page and the store listing will say so first.
Questions about this policy, or about anything the game stores: write to hello@siliconinsights.co.